STARMAN
Real name: Jack Knight
Occupation: Owner, "Knights Past"
Characteristics
15 STR 5
18 DEX 24
18 CON 16
12 BODY 4
13 INT 3
14 EGO 8
15 PRE 5
16 COM 3
6 PD 3
5 ED 1
4 SPD 12
8 REC 2
36 END 0
31 STUN 2
Characteristics Cost: 88
Powers, Skills and Equipment:
*- OIF (Cosmic Rod, -1/2), Requires cosmic energy source
(sun, stars, -1/4)
42* Multipower (75 point reserve)
4u 10d6 Energy Blast, 0 END (+1/2) 0
4u 12/8 Force Wall, 0 END (+1/2) 0
3u 33 STR Telekinesis, Affects entire object (-1/4), 0 END 0
3u 2d6 RKA, continuous (+1), No Knockback (-1/4), 0 END 0
2u 1 1/2 D6 HKA, 0 END (3d6+1 w/ STR and Martial Arts) 0(1)
1u Missile Deflection vs. All Ranged attacks
13* 2d6 Flash vs. normal sight, 0 END, linked to EB (-1/2) 0
6* EC (Cosmic Energy) (11)
14a) 12" Flight, 0 END(+1/2) 0
6b) Change Environment (illuminate), 4" Radius, 0 END 0
11 +5d6 Hand to Hand Attack, 0 END, OAF- Cosmic Rod 0(1)
3 5 Flash Defense vs. Sight, OIF- Goggles (-1/2)
4 Martial Strike (+0, +2, STR+2d6)
5 Offensive Strike (-2, +1, STR+4d6)
4 Martial Dodge (+0, +5, Dodge)
1 Weapon Element: Cosmic Rod
2 AK: Opal City 11-
2 Contacts: Opal City Police Department 11-
7 KS: Pop Culture 15-,(INT based)
2 KS: Art 11-
3 PS: Collector 12-
3 Seduction 12-
7 Trading 14-
10 +2 levels with Cosmic Rod
Powers Cost: 162
Disadvantages
Base Points: 100
20 Normal Characteristic Maxima
5 DNPC: Dad (Theodore Knight), Competent, Useful, 11-
5 DNPC: Girlfriend (Sadie), Normal, 8-
15 Hunted: The Mist, As Powerful, 11-
15 Hunted: Enemies of the JSA, As powerful, 11-
10 Watched: The Shade, More Powerful, 14-
20 Psych Lim: Protective of Opal City (common, total)
15 Psych Lim: Reluctant Hero (very common, moderate)
10 Psych Lim: Code vs Killing (common, strong)
10 Public ID: Jack Knight
10 Reputation: Defender of Opal City, 11-
Disadvantages Total: 150
Total Points: 250
Jack Knight created by James Robinson and Tony Harris.
Character Write-up by Daniel Palacio
Layout inspired by Mathew Ignash