Points |
Powers |
END |
18 |
Force Field 15/15, 1/2 END (+1/4), vs. metal/magnetic only (-1) |
1 |
70 |
MP: Magnetic Powers |
|
5 |
(u) Telekinesis 40 STR, 1/2 END (+1/4), vs. metal only (-1/2) |
3 |
5 |
(u) Telekinesis 20 STR, 1/2 END (+1/4), AOE Any (+1), vs. metal only (-1/2) |
3 |
2 |
(u) EB 6d6 vs. PD "Mag-discs", beam (-1/4), 4 recoverable charges (-1/2) |
0 |
3 |
(u) Force Wall, 14 PD/10 ED, vs metal/magnetic only (-1) |
6 |
28 |
Leginnaire's Ring, IIF (-1/4) |
|
(24) |
Flight 10", 0 END (+1/2) |
0 |
(4) |
Radio Listen/Transmit |
|
21 |
Trans-suit, OIF (-1/2) |
|
(9) |
Life Support: self-contained breathing, vacuum |
|
(12) |
Armor 6 PD/6 ED |
|
152 |
Total Powers |
|
100+ |
Disadvantages |
10 |
Hunted: Fatal Five (as powerful, 8-) |
20 |
Hunted: Time Trapper (more powerful, NCI, 8-) |
15 |
Psych Lim: calm and collected (very common, strong) |
20 |
Psych Lim: code vs. killing (common, total) |
15 |
Psych Lim: unrequited love for Saturn Girl (common, strong) |
10 |
Public ID |
15 |
Reputation: founding Legionnaire (14-) |
5 |
Reputation: sports hero (8-) |
20 |
Vulnerability: heat attacks suppress magnetic powers (1d6 per 5 STUN) |
10 |
Watched: Council of Titan (more powerful, 8-, NCI) |
10 |
Watched: United Planets (more powerful, NCI, 14-) |
150 |
Total Disadvantages |
Cosmic Boy was a champion magno-ball player from Braal, where all natives
have the innate ability to magnetically manipulate objects. He was a
founding Legionnaire, along with Live Wire and Saturn Girl, and was the first
leader of the Legion of Super-Heroes.